typical inn/bar setting in Koth (inn at Daramish), players scattered about then the common room.
inn bursts into flame. monstrous humanoids enter with a cloaked figure.
they subdue and capture the players and a few npcs, taking them to a dungeon in the desert.
Player escape from dungeon after battling giant snakes and monstrous aberrations.
The Party journeyed north west into the jungle swamps of Zomora.
Players geared up from some traders and journeyed under contract with them upstream.
caravan was attacked by frog people who accused the merchants of being slavers.
Players liberate the enslaved frog peoples or whats left of them and the cleric converts the surviving members of the tribe to worshiping thor. As the players finished mopping up the slave camp they see a large reptile scrury off into the woods.
tracking this animal they find the desecrated lair of a gold dragon, infested with kobolds.
They encounter a trap that as they disarm spills forth thousands of gold coins. The gnome gathers them up and puts the bag into his dogs pack.
The coins turn out to actually be a mix of gold and Hoard Scarabs which quickly burrow into the dog and attempt to do so to the party. They easily are rid of this plague and cure the dog of his wounds.
As they journeyed down into the lair they find the corpse of the dragon reanimated as a bone golem.
They defeat this golem and purify its remains, both the meat that the found shoved into the closet.